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Devlog
Improve player physics
October 31, 2018
by
Hybrid Games Studios
Hello everyone! First of all, thanks for the feedback, it's really helpful! We have improved the way the game handles the physics affecting the player and the way it reads from the inputs. We are expe...
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Improve team selector usability
October 23, 2018
by
Hybrid Games Studios
#ui-ux
Hi there! We have uploaded a new version splitting the "Start Game" menu in two pages: game settings and team selector. We hope it is easier to use now. Thanks for the feedback!...
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Polishing controls
October 22, 2018
by
Hybrid Games Studios
#ui-ux
Hi everyone! The last changes on the main menu (adding the "How To Play" entry) made us rethinking about the controls. We believe the new ones are a bit more standardised and it will be easier and mor...
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Added "How To Play" menu entry
October 20, 2018
by
Hybrid Games Studios
#update
Hello everyone! We have created a new entry at the main menu to show the controls, the game mechanics and the power ups diagrams. We hope it helps understanding a bit how the game works. We are expect...
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Dual Health System
October 20, 2018
by
Hybrid Games Studios
#game-mechanics
Goonslingers has a dual health system based on the player mass and the purity of it. The ammo is related to the health system as the player are shooting portions of their own mass. This health system...
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Goonslingers full version - In development??
October 20, 2018
by
Hybrid Games Studios
#announcements
Hello everyone! We are currently a very small team working on side projects on our free time. Depending on the acceptance of the demo within the community, we would carry on developing the full versio...
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